The Nintendo 3DS will be backwards compatible with the NIntendo DS and Nintendo DSi software. There will also be a "online store"
What other platforms will be supported on the Nintendo 3DS?
Nintendo has confirmed that the 3Ds will feature similar to the "Virtual Console". Game Boy and Game Boy Color will also be supported and available to download. I currently do not know NIntendo set price for the titles on the platforms I just listed, but the 3Ds will support those systems listed. The 3DS will also include Nintendo DSi Ware.
What features will be included with the 3Ds hardware
Right out of the box you get this:
- You can see 3D images without glasses on the top screen. The 3D effect can be adjusted by a slider on the side.
- A stereographic camera that takes 3D pictures. The two external cameras automatically turn photos into 3D.
- New input interfaces: slide pad, motion sensors, and a gyro sensor.
- Communication while in sleep mode: The 3DS automatically connects to Wi-Fi spots and Nintendo Zones to download game data, demos, and videos.
- StreetPass Mode – Similar to Dragon Quest IX the Nintendo 3DS exchanges data with other 3DS users. This feature works for multiple titles.
- DS functions work within games. You can visit the home menu, notification lists, and internet browser while playing a game.
- Built-in software: Like the Nintendo DSi, the Nintendo 3DS comes preloaded with apps. You can use the Nintendo 3DS Camera, 3DS Sound, Mii Studio, [Crosspass] - StreetPass mode Mii Plaza, AR Games, and a Memory Notebook.
- Introductory videos and rankings can be downloaded from the internet.
- Software purchased on a Nintendo DSi and/or Nintendo DSi XL can be transferred to and from a Nintendo 3DS. There is a limit of how many times you can transfer software, but Nintendo has not announced a number.
- Backwards compatible with Nintendo DS and Nintendo DSi games.
- Parental controls can be set for the web browser and what software can be run.
- A Mii editor/creation studio will be available for the 3DS and will avaialble to share with other 3DS users and possible "in-game" functions.
- Tag Mode Functionality: can store data for multiple games at once, and you don’t even have to be playing the game in order for that to happen.
- Selecting notifications from a list.
- There will be 6 augmented reality games included right out of the box.
- A light will be on the upper-right corner of the device, near the R button, and it will show you when another 3DS has passed by you, and that new data has been received.
- All 3DS games can communicate with each other, even while in sleep mode
Nintendo has stated that the Nintendo 3DS will be released on February 26, 2011 in Japan and sometime in March for the US. In Japan the 3DS will retail for 25,000 Yen. This is all we know for now regarding the release date.
What hardware will be included with the 3DS packaging?
- Nintendo 3DS hardware
- Nintendo 3DS charging stand
- AC adaptor for use with Nintendo 3DS
- Nintendo 3DS stylus
- 2GB SD memory card
- Six AR (augmented reality) cards for use with the 3DS’ camera
- Quick start guide
- Instruction book
- Warranty
What are the specifications for the Nintendo 3DS?
- Size: 5.27 in. length, 2.91 in width, 0.82in depth
- Weight: 8.11 oz.
- Top screen is 3.53 in, widescreen and displays stereoscopic images without the need for glasses. 800×240 (400 pixels per eye) resolution.
- Bottom screen is 3.02 in and has a touch panel. 320×240 pixels resolution.
- Wireless LAN supports WPA/WPA2 security keys. A 2.4Ghz transmitter is included for crosspass mode.
- Input: D-pad, A/B/X/Y/L/R/start/select buttons, analog slide pad (360 degrees of rotation), touch screen, internal microphone, camera, motion sensor, gyro sensor.
- Other inputs: 3D Volume (a slider that adjusts the 3D effect), home button, wireless switch, power button.
- Connection: Game card slot, SD memory card slot, ac adapter, charging station, headphone jack.
- Sound: stereo speakers on the top screen.
- Stylus: maximum length is 10 centimeters.
- Battery – Lithium ion battery.
- Game card: Nintendo 3DS game cards, which are the same size as DS game cards. These can hold a maximum amount of 2GB of data at launch.
- GPU - DMP Pica200 IP core
- Camera - One above the top screen facing toward the player for 2D photo and video capture, two on the outside for 3D photo and video capture. 640×480 (0.3 megapixel) resolution each
March 23. The day that Satoru Iwata himself dropped the bomb that Nintendo was creating a 3D version of the most popular console in world history.
The official Nintendo 3DS announcement was bizarrely unbrazen - merely a matter-of-fact detailing.
Oddly, it didn't warrant an explosive E3 reveal - nor a triumphalist gathering of the world's media. Just some plain, unexciting words - and a meat-and-potatoes press release.
The lack of fanfare was more resonant of a new coloured console - or even a revised Stock Keeping Unit. Nintendo may be the ever respectful Japanese company (even when others are pilfering their motion control innovations) - and aren't prone to bombast. But even for Miyamoto et al, this was alarmingly subdued.
Whispers arose that this was Iwata backed into a corner; thinking on his feet to appease shareholders, whilst battling with the spectre of market saturation and a full-blown recession.
Other evidence also pointed to a rush job. The tech behind the device was supposedly a last-minute buy from Sharp; a smash and grab for the mantle of Interactive Innovator as Microsoft and Sony's vultures begun to circle.
And then there was Miyamoto-san. Or wasn't, more to the point. Nintendo's universally loved talisman - whose endorsement is all we need to know there's something special on our hands - was nowhere to be seen.
Today, the smoke finally cleared - and CVG is able to share the truth: 3DS has no chance of emulating the impact big brother Wii had on the video games market four years ago.
It's much more important than that.
For what it represents, for its potential to wow the non-gadget freak while leaving the hardcore open-mouthed - and for being far more than a novelty - Nintendo has pulled out its trump card just when it needed it most.
Five years ago with the original DS, the firm promised us a 'new way to play' video games. Now they've given us an entirely new way to see them, too.
Whilst Sony blares out that it's ushering in the 3D revolution - slapping weighty, £100 glasses on the bridges of our noses to make it happen - Nintendo may have just created the most important piece of entertainment technology in decades.
Attractive, lightweight, (no doubt) affordable, it's a marvel. Those who previously scoffed at the Nintendo 3DS as a 'mere' hardware update will be left dumbfounded.
It may be backwards-compatible with old DS games, but this is a new console - and one that well and truly sparkles with the ageless magic we'd started to worry had deserted Nintendo.
The first thing that hits you is the screen. 3.5 inches wide, it fills you vision in a magnificent way. Make no mistake: Any bigger would be a distraction. We've just seen a special Metal Gear Solid Snake Eater demo, and we're blown away.
A slider on the right-hand side of the machine allows you to adjust the depth of perspective that you require. We begun in Metal Gear in a jungle area - and it took some customising to correct our field of vision. But once we did, the super-sharp splendour that fell out in front of us really was something to behold.
Robust, spiky foliage poked out of the ground and seemed to tickle the back of the DS screen. Meanwhile, arrows flung in our direction soared through the air towards us - from what seemed like 50 metres away.
The neatest touch was some searing orange butterflies, which at one point (in our peripheral vision), we would have sworn actually flew out of the machine. Yes, we ducked.
The one slight letdown of 3DS is that nothing actually 'jumps out' of the screen in your direct line of sight. This is much more about what's going on in the background.
But occasionally, just when you're not looking, something tricks your eye by poking out just to the side of your glance. It's a pleasure to be fooled.
This all has to be taken, of course, in the context of not wearing any glasses at all.
These visuals aren't filtered through clever technology in front of your eye. It's an immediate, comfortable experience - one which it's little wonder third party publishers are flocking towards.
Playing Snake Eater, we also got to test out the new 360-degree stick control, which allowed full command of our vision - something very useful when there's a complete, breathing world in front of your eyes.
It's a comfortable, instinctive control that is less 'clicky' than the equivalents seen on Sixaxis etc., and responds better to a gentle rub in any direction.
We also got to test out the camera - yet another major step forward from anything we've seen before. Considering 3DS is effectively a knockabout, playground machine for all ages - and its camera is a tertiary function - it's astounding.
Two cameras on the back of the device take a snap of your mug, which is then displayed in super-blurry mode on the 3DS's top screen.
Using the analogue control, you then slide the images together until you hit the sweet spot; that perfect blend that shows off the differentiation between you and your background.
No disrespect to Nintendo - they're the first games company to this tech, after all - but when a 'proper' mainstream camera firm gets hold of this and runs with it at an affordable price, it will will change everything.
There's even less in the way of 'protruding' elements - the sort of thing that wowed when you went to see Avatar - with the resultant photos, which rely heavily on a sense of depth from the background of the image. But it's still a stimulating moment to take in your first 3D portrait - all due to a games console previously considered cheap and cheerful.
The final thing we witness is a movie demo: Disney's How To Train Your Dragon. The 3D mixer is all-important again here; the movie made us blink quite wildly until we achieved the right mix.
However, after we'd done so, we didn't need to touch it again - a good sign for those that don't want to be constantly tweaking their entertainment. Tilting the device had a negative - if not catastrophic - effect, and to be fair, the 3D image can put up with a normal bumpy Tube journey's-worth of movement without being greatly affected.
The movie - like the photos - wasn't as revolutionary as Kojima-san's demo, and seemed more like a layered 2D experience.
However, the sensation of - once again - not wearing any filter device and yet experiencing such a thrilling immersion is something we're sure won't wear thin easy. And once the Kojimas of the movie world (hello, Mr Cameron?) get involved, this could really become something special.
Sound was rich and cinematic - helped by Nintendo's investment in pricey BOSE headphones, mind - and certainly as good as anything we've heard through PSP. The image is bright as a button and colours are convincingly high-def.
At this stage, we can't judge the software of the system with any sense of true perspective - but with 73 games in development (including a bunch of classic Nintendo remakes) we reckon there's no real worries on this front.
In fact, we're fully confident that the new software from Miyamoto and Kojima alone is capable of causing revolution. 3D Kid Icarus cannot come quickly enough.
We didn't see the improved WiFi functions - which download extra applications and software 'as you sleep', a la Wii - but connectivity is subscription free: Another big plus point.
In addition, the glossy, dual-coloured shell makes this the sexiest-looking DS yet.
"The best thing I've ever worked with". They were the words of the source who revealed to CVG earlier this year that Nintendo was beavering away on a new DS.
Back then, he couldn't tell us what was quite so special about this beautiful machine - for fear of being rumbled. But today we realise why we'd be fools to argue.
No wonder Nintendo didn't shout about it from the rooftops back in March. Gamers everywhere are about to do that job for them.
The original Just Dance game got the world dancing like never before, and now the #1 best-selling Music/Rhythm game for play on the Nintendo Wii system is back with Just Dance 2. This time around it will be just as easy to keep the party going with an all-star tracklist--more than 45 strong, plus downloadable songs--from different genres, as well as the hottest dance moves of today. In addition, Just Dance 2 pushes the envelope even further with more accurate movement recognition by the Wii Remote, allowing better dancers to reap the rewards of their superior skill, without putting the game out of reach of beginners. Finally Just Dance 2 includes all-new dance modes making the game even more party oriented than its predecessor.
Just Dance 2 Tracklist
1. Avril Lavigne – "Girlfriend"
2. Bangles – "Walk Like An Egyptian"
3. Beastie Boys – "Body Movin’ (Fatboy Slim Remix)"
4. Benny Benassi presents “The Biz” – "Satisfaction"
5. Blondie – "Call Me"
6. Bollywood – "Katti Kalandal"
7. Boney M. – "Rasputin"
8. Charleston – "Mugsy Baloney"
9. Cher – "The Shoop Shoop Song (It’s In His Kiss)"
10. Digitalism – "Idealistic"
11. Donna Summer – "Hot Stuff"
12. Elvis Presley – "Viva Las Vegas"
13. Fatboy Slim – "Rockafeller Skank"
14. Franz Ferdinand – "Take Me Out"
15. Harry Belafonte – "Jump In The Line"
16. Ike & Tina Turner – "Proud Mary"
17. James Brown – "I Got You (I Feel Good)"
18. Jamiroquai – "Cosmic Girl"
19. Junior Senior – "Move Your Feet"
20. Justice – "D.A.N.C.E."
21. Ke$ha – "TiK ToK"
22. Mardi Gras – "Iko Iko"
23. Marine Band – "Sway (Quien Sera)"
24. MIKA – "Big Girl (You Are Beautiful)"
25. Outkast – "Hey Ya!"
26. Quincy Jones & His Orchestra – "Soul Bossa Nova"
27. Reggaeton – "Baby Girl"
28. Rihanna – "S.O.S."
29. Snap! – "The Power"
30. Sorcerer – "Dagomba"
31. Studio Allstars – "Jump"
32. Studio Musicians – "Crazy In Love"
33. Studio Musicians – "Jungle Boogie"
34. Supergrass – "Alright"
35. The Frighteners – "Monster Mash"
36. The Hit Crew – "Holiday"
37. The Hit Crew – "Toxic"
38. The Jackson 5 – "I Want You Back"
39. The Pussycat Dolls – "When I Grow Up"
40. The Rolling Stones – "Sympathy For The Devil (Fatboy Slim Remix)"
41. The Ting Tings – "That’s Not My Name"
42. The Weather Girls – "It’s Raining Men"
43. Vampire Weekend – "A-Punk"
44. Wham! – "Wake Me Up Before You Go Go" Four New Dance Modes Dedicated to providing a richer, deeper gaming experience, the development team behind Just Dance 2 has included four new dance modes. These include:
Duet Mode
Created to foster more interaction between players, Duet Mode allows players to dance together, and in the process forces them to pay more attention to the players around them instead of simply following on-screen prompts.
Dance Battle Mode
Dance Battle Mode is a team mode that features up to 8-player support. Although individual scores are the basis of the overall team scores, the extreme multiplayer basis of the mode changes what can be the individual nature of dance into something very different.
Party Mode
Party Mode is a straight up dance fest in which players can get together and dance for as long as they want, just for the fun of it.
Just Sweat Mode
An exercise mode disguised as fun, the meter built into the Just Sweat Mode allows players to measure the energy they expend while dancing as well as set objectives to be met during their dance sessions. Key Game Features
Chart-Topping Singles - Over 45 new tracks from classic hits and legendary songs to today's chart-toppers
Real Moves - Like its predecessor, Just Dance 2 features iconic dance moves choreographed by real experts to every style of music, including rock, pop, hip hop, R&B, and world beat
All New Game Modes - All new modes deliver hours of multiplayer fun
Just Sweat It Off - Just Dance 2 is a workout in disguise, keeping you energized and motivated as you dance the calories away. You can also keep an eye on your fitness with the Just Dance Sweat Meter and a calorie burn counter
Multiplayer Support - In certain modes Just Dance 2 supports up to 8 players
Improved Wii Remote Recognition - Just Dance 2 contains more accurate movement recognition of the Wii Remote, allowing better dancers to reap the rewards of their superior skill
Product Description
Just Dance has got America dancing! The #1 Best Selling Music/Rhythm Game on the Nintendo Wii system is back to keep the party going with an all-star tracklist, the hottest dance moves of today, and a brand new beat for everyone to enjoy. So crank up the volume because it’s time to Just Dance 2!
The creators of the acclaimed PlayStation 2 hit, Odin Sphere, return with the single player, action RPG, Muramasa: The Demon Blade. Steeped in the ancient mythology of Japan, Muramasa: The Demon Blade tells a tale of possessed souls, forgotten pasts and unimaginable destinies. A Wii exclusive, filled with expertly hand animated graphics and gameplay that transitions seamlessly between player-controlled elements and story sequences it is an adventure only to be experienced on the Wii.
Story
This adventure unfolds during feudal Japan's Genroku era, a volatile time marked by warring factions and grave civil unrest under the shogun Tsunayoshi Tokugawa. The power-hungry shogun yearns to collect an array of legendary swords, but these blades carry a terrible curse-each one thirsting for blood the moment it's drawn. Those who wield these blades slowly become homicidal, and are destined to a tragic and untimely death. Two Heroes are thrust into this treacherous climate-Kisuke, a brave young lad who's lost his memory, and Momohime, a lithe female ronin possessed by a dark spirit. They must venture across the dangerous countryside, in a race to collect the swords before the vile shogun can reach them. Watch as the destinies of those drawn to these cursed blades unfolds, as dragon and demon gods from the underworld appear to challenge those who wield them. Who will you encounter? Friend or foe? Find out in Muramasa: The Demon Blade. Playable Characters
In Muramasa: The Demon Blade players have their choice of two playable characters: the renegade ninja, Kisuke, and the princess turned kunoichi, Momohine. These are their stories.
Kisuke
A ninja with no memory and hounded by a dark unknown past, Kisuke inexplicably finds himself a fugitive, chased for a crime he doesn't remember. He only knows that he must find a certain "katana" and that despite his best intentions, battle seems to follow wherever he goes.
Momohime
Described by her subjects as "beautiful as a flower and pure as snow," Momohime is a princess of Narukami. But when a dark spirit visits her castle Momohime's idyllic life is changed forever. Forced against her will, she leaves behind everything she knows in a quest for the cursed demon swords.
Gameplay
In Muramasa: The Demon Blade players are given the choice to take on the role of either Kisuke or Momohime as they set off in different directions with the goal of collecting as many katana (swords) as possible. Swords are categorized in groupings defined by the weapon's levels of power and agility. Each Katana also is imbued with a specific attack technique that players will utilize in the different, progessively more difficult game modes. Modes include: Unmatched Mode, designed for character leveling; Carnage Mode, an advanced action mode; and Insane Death Mode, which as its name implies is a very advanced mode and is only available to players who have cleared Carnage Mode. Key Game Features
A unique action RPG, from the makers of Odin Sphere, with a story pulled from Japanese mythology.
Entrancing 2D animation with the look of beautiful hand-drawn watercolor painting.
Playable characters including a male ninja or female kunoichi, both possessing a wide variety of ninja skills necessary for progression through the levels in not only side-scrolling fashion, but vertical progression elements as well.
Controller support for both the Wii Remote and the Nintendo Classic Controller.
Three progressively more difficult game modes: Unmatched Mode, Carnage Mode and Insane Death Mode.
A large variety of play environments featuring optional challenge stages and mini-games throughout.
Product Description
A number of cursed blades exist throughout the world. Blades that thirst for blood the moment they’re drawn. Even those blades thought to be holy slowly become corrupted over time as they are used in hatred and drenched in blood. Those who wield these blades slowly become homicidal. The curses laid on these blades are said to condemn those who use them to tragic and untimely deaths. It is in the Genroki era, a period of time in which the shogun Tsumayoshi Tokogawa reigned, that the force of the damned began to emerge, threatening the peace and prosperity that had long existed in the world. The cursed blades became the focus of the greed, self-righteousness, and arrogance of those who’d gain possession of them, and inevitably it was these conflicting desires that led to war. As the flames of chaos and disaster spread, denizens from the netherworld were dragged into the confusion as not only the evil spirits were summoned by the swords, but the Dragon and Demon Gods as well. How will the destinies of those drawn to these cursed blades unfold?
Video Clips:
Developers at Nintendo have dreamed of creating a simultaneous multiplayer Super Mario Bros. game for decades. The Wii console finally makes that dream come true for everyone with New Super Mario Bros. Wii. Supporting 2-4 players in side-scrolling co-op and competitive platforming action, and featuring a mix of fan favorites and new characters, new powerups and various input options via the Wii Remote, it is destined to become an instant classic in one of the most beloved game franchises of all-time.
Gameplay New Super Mario Bros. Wii, like all the previous releases in the Super Mario Bros. franchise is a side-scrolling platforming game where players collect coins as they attempt to make their way through progressively more difficult game levels using their ability to time jumps over obstacles and avoid a slew of enemies. But although the game contain several well-deserved nods to previous games in the series in the form of iconic characters like Mario, Luigi and two Toads, as well as familiar enemies, sound effects and levels, it is not simply another trip down Mario Bros. memory lane. Taking advantage of the flexibility and power of the Wii and Wii Remote, New Super Mario Bros. Wii manages to preserve the retro experience that fans love about the series, while adding new game features. Notable additions among these include, expansive play levels and new powerups and characters, but by far the most important, and in fact game-defining new feature is simultaneous multiplayer. A Franchise First: Simultaneous Multiplayer
Since the very first Super Mario Bros. game took the world by storm in the late 1980s gamers anxious to get into the action have patiently and impatiently waited their turn as the infamous 'player 2.' Those days are no more. In New Super Mario Bros. Wii players can now navigate the side-scrolling worlds alone as before or invite up to three others to join them at the same time, on the same level, at any point in the game for competitive and cooperative multiplayer fun. With the multiplayer mode, the newest installment of the most popular video game franchise is designed to bring yet another type of family entertainment into living rooms and engage groups of friends in fast-paced Super Mario Bros. fun. Controller Choices Via the Wii Remote
In another nod to the series' Nintendo Entertainment System (NES) roots, the Wii Remote controller used with New Super Mario Bros. Wii is held sideways, allowing for easy, classic inputs using the D-pad to direct playable characters, the 1 button to jump and 2 button to spit out projectiles like snowballs and fireballs. In addition, players can access powerups with their choice of either the push of a button, or by shaking the Wii remote, again demonstrating the perfect merging of classic gameplay and modern game design which is New Super Mario Bros. Wii. Key Game Features
New Super Mario Bros. Wii offers a combination of cooperation and competition. Players can pick each other up to save them from danger or toss them into it.
Supports 2-4 players in multiplayer mode.
Mario, Luigi and two Toads are all playable characters, while many others from the Mushroom Kingdom make appearances throughout the game. Players can even ride different Yoshi characters and use their tongues to swallow enemies – or their fellow players.
In some areas, players use the motion abilities of the Wii Remote controller. The first player to reach a seesaw might make it tilt to help his or her character reach a higher platform – and then tilt it incorrectly just to mess with other players.
New items include the propeller suit, which will shoot players high into the sky with just a shake of the Wii Remote and Mario’s new ability to transform into Penguin Mario.
At the end of each stage during the simultaneous multiplayer mode, players are ranked based on their score, the coins collected and the number of enemies defeated
Wii Fit attracted millions ojavascript:void(0)f new players to the world of video games. Now Wii Fit Plus offers a range of new features and enhancements to help players reinvigorate their workouts, along with exercises and balance games designed to keep them fun. Players will find a new dimension to the Wii Fit experience as they easily set their own customized workout routines, or choose 20-, 30- or 40-minute workouts based on how much time they have available.
Users will also be able to choose from specialized workout routines that focus on all-around individual personal fitness goals or certain target areas. And with the addition of activities like Skateboarding and Rhythm Kung Fu, players will be using the Wii Balance Board accessory in a variety of new and fun ways. Gameplay
As with the original Wii Fit release, Wii Fit Plus is designed, as its name implies, to improve the user's fitness. The game contains a large number of activities that fall into a variety of categories, including: yoga, aerobics, strength training and balance games. With all but a few exceptions, which utilize variations on a standard Wii Remote configuration, all activities utilize the Wii Balance Board (included with this bundle), either alone or configured with either a Wii Remote alone or the Wii Remote and nunchuck. The Balance Board, like any other Wii controller acts as a motion/pressure sensing device wirelessly synched to your Wii and replicating your body's movements. Each controller employed occupies one of the Wii's four wireless inputs, together mapping the reference points needed to recreate most full body motions on screen. Although this limits the majority of the activities to a single player orientation, various activities throughout the game support up to eight players in alternating play.
To use Wii Fit Plus players import their Miis from their Wii system, set up profiles, establish a current physical baseline, set fitness goals, and embark on a routine to reach them. Wii Fit Plus tracks your usage, weight and progress towards your goal over time, giving you a status report as you start each session. At any time players can choose whatever activity they want, whether exercise or balance game, and as they progress in these they will level up in each, gaining points, setting high scores and unlocking more activities. Personalization Option Via 'The Locker Room'
The original Wii Fit was designed to have something for everyone. Now Wii Fit Plus raises the bar by providing users with personalization options that allow them to find/create a specific workout routine that is exactly right for them, their family and their lifestyle. One example of this is "The Locker Room." Easily accessible throughout the game, here players can choose from a number customizable options that allow them to maximize their time with Wii Fit Plus without having to navigate through the game menu while in the middle of a workout. In essence this allows players to become their own personal trainer. Customization options available within The Locker Room include: preprogrammed and timed Wii Fit Plus Routines; My Routine, where you choose your own set of activities, optimizing their length and area of the body to be focused on; and Favorites, a notation of activities you frequent, which provides fast access to exercises you enjoy doing the most. Addition Yoga and Strength Exercises
Designed as an addition to the already substantial list of focused, physical exercises available in Wii Fit, Wii Fit Plus contains six new and challenging strength and yoga activities. But continuing with the game's commitment to personalization, the key to these additions is not in their volume, but in how the player chooses to mix and match them. Do them in the order they are presented, or combine them in whatever order you want. The choice is yours. The player even has the ability to repeat the ones that he/she prefers, maximizing attention and effort where it is needed most. In addition, for those to whom time is a commodity, you can now omit unnecessary interludes between exercises, making for a continuous, timesaving routine. A Wealth of New Balance Games
Regardless of the considerable fitness factor packed into Wii Fit Plus, the Nintendo brand is and will always be all about having fun. With that in mind Wii Fit Plus also comes packed with 15 new, entertaining balance games suitable for every member of the family. Just a few of those that players can expect to see are: Juggling; Skateboarding; Snowball Fight; Obstacle Course, a log-leaping, cannonball-evading event reminiscent of what Nintendo icon Mario must go through; and Perfect 10, a balance game designed to promote a combination of physical and mental health. In this final example the player's Mii is situated between multiple color-coated balls, each showing specific numbers, with the goal to swing your hips, hula style, in different directions to tap out a total of ten as many times as possible before time runs out. Key Game Features
The Wii Fit Plus Bundle includes the game software and the Wii Balance Board.
Users can input the amount of time they want to spend on their workouts or select an area for personal improvement, and Wii Fit Plus will suggest a number of diverse activities for them.
For the first time, users can mix and match which strength and yoga activities they prefer on a given day. The seamless exercise flows make it easier than ever for users to maintain their daily workout routines.
Users might be asked to run an obstacle course across a series of platforms, zoom across a beach on a Segway x2 Personal Transporter or flap their arms to help their hilarious chicken-suited characters aim for targets.
The range of games and customization options will make players want to play every day. They’ll be having so much fun that their workouts will seem to fly by in no time at all.
Players also can see estimates of calories burned and can even activate a feature that lets them weigh their dogs or cats.
Product Description
Your life as a couch potato is officially over. Welcome to Wii Fit, an innovative challenge that combines the strategy of video games with the movement of exercise. Simply step onto the included Wii Balance Board and run and jump your way through energizing challenges. With more than 40 activities based on strength training, aerobics, yoga and balance, there's something for everyone to enjoy. Take the fun route to physical fitness with this new, active way to play on your Nintendo Wii.Start by creating your personal profile. Set up your Mii, enter your height and let the Balance Board take your weight. In just a few short seconds, you'll know your current Body Mass Index (BMI), a measurement used to determine your Wii Fit age. You'll also take a balance test to determine how well you can maintain your left and right balance. As you progress, you can watch these statistics improve and find the motivation to practice every day. Keep at it and soon new exercises and activities will become available. Wii Fit will even remember the activities you choose the most and put them in your Favorites category. Get out of your seat and into the winner's circle with this entertaining way to get in shape. FeaturesIncludes Wii Fit video game, Wii Balance Board and 4 AA batteries Requires Wii Remote (not included) to play Earn Fit Credits that unlock additional exercises and activities within four categories: Strength Training, Aerobics, Yoga and Balance Games Yoga exercises include Deep Breathing, Half-Moon, Dance, Cobra, Bridge, Spinal Twist, Shoulder Stand, Warrior, Tree, Sun Salutation, Standing Knee, Palm Tree, Chair, Triangle and Downward-Facing Dog Perform muscle-toning exercises such as Single Leg Extension, Sideways Leg Lift, Arm and Leg Lift, Single-Arm Stand, Torso Twists, Rowing Squat and Single Leg Twist; challenges include Push-Up, Plank and Jackknife Get moving.
Keep going on your journey towards better health with EA Sports Active More Workouts, the next iteration from the EA Sports Active franchise, the proven fitness alternative for the Nintendo Wii. Stay motivated, with over 35 all new exercises and fitness activities that will challenge you and help you obtain results.* With all-new cool down/warm up stations, abdominal exercises and a 6 Week Challenge EA Sports Active More Workouts is a full body, complete workout experience and a great addition to the EA Sports Active family.
EA Sports Active Gameplay
Designed around the standard Wii Remote/Nunchuck tethered controller configuration, EA Sports Active's interactive fitness program is more focused on physical activities than previous 'fitness' titles for the Wii, but still challenges you to have fun while developing a more healthy lifestyle. Separated into the three sections of workout, nutrition, lifestyle, and other activity, the user's experience begins with a pep talk from Bob Greene which quickly transitions into the beginnings of action as players set up profiles, choose a virtual personal trainer and enter baseline data like age, weight, gender, fitness goals, etc. Although the nutrition, lifestyle, and other activity sections add a holistic element facilitated by a mix of surveys and data input, building fitness through physical activity is the driving force behind EA Sports Active, and as such the meat of the content resides in the workout section. Here players will find dozens of themed strength training and cardio workouts which can be customized as you choose and linked into circuit training routines. These routines are introduced and monitored by your personal trainer, and allow for ongoing player motivation via real-time feedback on your workout form, an approximation of calories burned and the ability to adjust levels of exercise intensity. Key Game Features
35+ New Exercises - EA Sports Active More Workouts keeps your workout fresh with over 35 all new exercises and fitness activities.
Warm Up and Cool Down Stations - 4 new exercises designed to warm up your body before a workout routine and 4 cool down exercises designed to stretch the muscles after a workout and help maintain flexibility.
6 Week Challenge - A total body, structured fitness plan that accommodates both experienced 30 Day Challengers and new users of EA Sports Active. It works out all major body parts, adapts to your level of fitness and lets you track your progress week by week. With the weekly check-in you can track your weight, calories and workouts and compare your progress to previous weeks.
Compatibility with EA Sports Active Personal Trainer - Get rewarded for your progress with EA Sports Active Personal Trainer, More Workouts will transfer your details like age, weight, name and gender. It will also recognize your workout information from the previous 4 weeks with EA Sports Active Personal Trainer, so you get to keep your trophies and completed goals.
Fitness Book - Get fitness and nutrition tips from professionals with the included Fitness Book. This book will help you keep going on your journey to better health with tips, tricks and advice on good nutrition and fitness.
Multiplayer Support - Enjoy extensive multiplayer support that allows you to workout with a buddy (additional EA Sports Active exercise accessories not included).
* EA Sports Active leg strap and resistance band are not included on EA Sports Active More Workouts and are required for use. They are available on EA Sports Active Personal Trainer or EA Sports Active Accessory Pack.
Product Description
Product InformationKeep going on your journey towards better health with EA Sports Active More Workouts the next iteration from the EA Sports Active franchise the proven fitness alternative for the Nintendo Wii. Stay motivated with over 35 all new exercises and fitness activities that will challenge you and help you obtain results.* With all-new cool down/warm up stations abdominal exercises and a 6 Week Challenge EA Sports Active More Workouts is a full body complete workout experience and a great addition to the EA Sports Active family.Product FeaturesEnjoy extensive multiplayer support that allows you to workout with a buddy (additional EA Sports Active exercise accessories not included).EA Sports Active More Workouts keeps your EA Sports Active workout fresh with over 35 all new exercises and fitness activities.The 6 Week Challenge a total body structured fitness plan that accommodates both experienced 30 Day Challengers and new users of EA Sports Active.Compatibility with EA Sports Active Personal Trainer that allows you to transfer details like age weight name and gender from the old game and recognize your previous workout information and goals.Get fitness and nutrition tips from professionals with the included Fitness Book. This book will help you keep going on your journey to better health with tips tricks and advice on good nutrition and fitness.
Embark on a healthy Wii Fit workout regimen with the 7 in 1 super fitness pack. The kit contains the following: - Water Bottle - Water bottles are a necessity in today's fitness craze. Not limited to your Wii fit workouts, you can also use this water bottle while exercising at the gym or on a warm day at the beach. - Xertube Resistance band - Unlike typical resistance bands, this Xertube resistance band is made of a strong, yet flexible hollow rubber material. This band augments the strength of bicep curls, shoulder presses and other Wii fit specific exercises through resistance. Each of the strap ends contain a sleeve for the Wii Remote and Nunchuk, for certain games that require the use of both.- Leg Strap - Specially-designed to hold the Wii Nunchuk for the Active video game and any other exercise game that uses the nunchuk on the leg. Wrap it around your leg; adjust to a comfortable fit and place the Nunchuk in its specific sleeve.-Headband - Bring back those 80s exercise dance video memories as you wear this headband on your head. The soft, cotton material allows your head to breathe while soaking up the sweat so you can focus on your workout.-Wristband - Wear this wristband on your wrist as you break a sweat to those Wii Fit exercises. made of stretchable, elastic that fits most wrist sizes and goes well with the included headband.-Yoga mat - Immerse yourself in those health-conscience, interactive games on your Wii Balance board safely knowing that you won’t slide or fall easily as you would on a hard, wooden floor. Made of a soft, non-slip grip plastic material, your board, nor your feet would feel any uneasiness from this mat. - Exercise speedometer adapter for the Wii Remote - A first for the Wii Remote, an adapter that connects to the end of your Wii remote that counts calories as you burn them.
Measure the speed of your swings in miles or kilometers per hour and how many times you swung through the tiny LED screen.
Gold's Gym Dance Workout is a unique dance/workout game for Wii that challenges and engages players like no game before it. The first dance game specifically dedicated to fitness and weight loss, it utilizes a blend of workout and in-game instructor customization, comically engaging mini-games, Wii Balance Board integration, a sizable song list to workout to and in-game progress tracking that together allows players to dance their way to fitness without them even knowing it. Additional features include 2-player game support, a complementary 7-day Gold's Gym membership and more.
Over 30 Songs Including:
* "Just Dance"
* "Forever"
* "I Will Survive"
* "Good Vibrations"
* "Gonna Make You Sweat (Everybody Dance Now)"
* "I'm Too Sexy"
* "Material Girl"
* "Stronger"
* "Jai Ho"
* "Smooth"
* "Salome"
* "Oye Como Va"
* "Cosmic Girl"
* "Heart of Glass"
Meet Maya, your virtual personal fitness trainer on Wii
Maya will guide you through dynamic workouts featuring close to 500 unique exercises - this ensures that no two workouts are ever the same. Choose your music, your mood, areas you want to focus on and Maya will take care of the rest.
Fitness goals and workout calendar: decide if your fitness goal is weight loss, upper body strength, lower body strength, core body strength, cardio fitness, or flexibility. Then choose the length of your program and establish how often you plan to workout.
Training sessions with over 500 unique exercises featuring Yoga, Pilates, Kickboxing, Cardio fitness, Strength Training, Flexibility, and Weight Loss Routine.
Tutorials: during the workout you can pause the action and watch the model demonstrate exactly how a move is done correctly.
Settings: 9 different workout environments and 4 types of music (Hip Hop, 80's, Latin and Dance).
Wii Fit attracted millions of new players to the world of video games. Now Wii Fit Plus offers a range of new features and enhancements to help players reinvigorate their workouts, along with exercises and balance games designed to keep them fun. Players will find a new dimension to the Wii Fit experience as they easily set their own customized workout routines, or choose 20-, 30- or 40-minute workouts based on how much time they have available.
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Gameplay
As with the original Wii Fit release, Wii Fit Plus is designed, as its name implies, to improve the user's fitness. The game contains a large number of activities that fall into a variety of categories, including: yoga, aerobics, strength training and balance games. With all but a few exceptions, which utilize variations on a standard Wii Remote configuration, all activities utilize the Wii Balance Board (included with this bundle), either alone or configured with either a Wii Remote alone or the Wii Remote and nunchuck. The Balance Board, like any other Wii controller acts as a motion/pressure sensing device wirelessly synched to your Wii and replicating your body's movements. Each controller employed occupies one of the Wii's four wireless inputs, together mapping the reference points needed to recreate most full body motions on screen. Although this limits the majority of the activities to a single player orientation, various activities throughout the game support up to eight players in alternating play.
To use Wii Fit Plus players import their Miis from their Wii system, set up profiles, establish a current physical baseline, set fitness goals, and embark on a routine to reach them. Wii Fit Plus tracks your usage, weight and progress towards your goal over time, giving you a status report as you start each session. At any time players can choose whatever activity they want, whether exercise or balance game, and as they progress in these they will level up in each, gaining points, setting high scores and unlocking more activities. Personalization Option Via 'The Locker Room'
The original Wii Fit was designed to have something for everyone. Now Wii Fit Plus raises the bar by providing users with personalization options that allow them to find/create a specific workout routine that is exactly right for them, their family and their lifestyle. One example of this is "The Locker Room." Easily accessible throughout the game, here players can choose from a number customizable options that allow them to maximize their time with Wii Fit Plus without having to navigate through the game menu while in the middle of a workout. In essence this allows players to become their own personal trainer. Customization options available within The Locker Room include: preprogrammed and timed Wii Fit Plus Routines; My Routine, where you choose your own set of activities, optimizing their length and area of the body to be focused on; and Favorites, a notation of activities you frequent, which provides fast access to exercises you enjoy doing the most. Addition Yoga and Strength Exercises
Designed as an addition to the already substantial list of focused, physical exercises available in Wii Fit, Wii Fit Plus contains six new and challenging strength and yoga activities. But continuing with the game's commitment to personalization, the key to these additions is not in their volume, but in how the player chooses to mix and match them. Do them in the order they are presented, or combine them in whatever order you want. The choice is yours. The player even has the ability to repeat the ones that he/she prefers, maximizing attention and effort where it is needed most. In addition, for those to whom time is a commodity, you can now omit unnecessary interludes between exercises, making for a continuous, timesaving routine. A Wealth of New Balance Games
Regardless of the considerable fitness factor packed into Wii Fit Plus, the Nintendo brand is and will always be all about having fun. With that in mind Wii Fit Plus also comes packed with 15 new, entertaining balance games suitable for every member of the family. Just a few of those that players can expect to see are: Juggling; Skateboarding; Snowball Fight; Obstacle Course, a log-leaping, cannonball-evading event reminiscent of what Nintendo icon Mario must go through; and Perfect 10, a balance game designed to promote a combination of physical and mental health. In this final example the player's Mii is situated between multiple color-coated balls, each showing specific numbers, with the goal to swing your hips, hula style, in different directions to tap out a total of ten as many times as possible before time runs out. Key Game Features
The Wii Fit Plus Bundle includes the game software and the Wii Balance Board.
Users can input the amount of time they want to spend on their workouts or select an area for personal improvement, and Wii Fit Plus will suggest a number of diverse activities for them.
For the first time, users can mix and match which strength and yoga activities they prefer on a given day. The seamless exercise flows make it easier than ever for users to maintain their daily workout routines.
Users might be asked to run an obstacle course across a series of platforms, zoom across a beach on a Segway x2 Personal Transporter or flap their arms to help their hilarious chicken-suited characters aim for targets.
The range of games and customization options will make players want to play every day. They’ll be having so much fun that their workouts will seem to fly by in no time at all.
Players also can see estimates of calories burned and can even activate a feature that lets them weigh their dogs or cats.